Previously, these counts were zeroed by the M4 when leaving the OFF
transceiver mode. Instead, do this on the M0 at the point where the M0
leaves IDLE mode.
This avoids a potential race in which the M4 zeroes the M0 count after
the M0 has already started incrementing it.
In the idle mode, the M0 simply waits for a different mode to be set.
No SGPIO access is done.
One extra cycle is added to both TX code paths, to check whether the
M0 should return to the idle loop based on the mode setting. The RX
paths are unaffected as the branch to RX is handled first.
In TX, check if there are sufficient bytes in the buffer to write a
block to SGPIO. If not, write zeros to SGPIO instead.
In RX, check if there is sufficent space in the buffer to store a block
read from SGPIO. If not, do nothing, which discards the data.
In both of these shortfall cases, the M0 count is not incremented.
This ensures that in TX, old data is never repeated. The M0 will not
resume writing TX samples to SGPIO until the M4 count advances,
indicating new data being ready in the buffer. This fixes bug #180.
Similarly, in RX, old data is never overwritten. The M0 will not resume
writing RX samples to the buffer until the M4 count advances, indicating
new space being available in the buffer.
With both counters in place, the number of bytes in the buffer is now
indicated by the difference between the M0 and M4 counts.
The M4 count needs to be increased whenever the M4 produces or consumes
data in the USB bulk buffer, so that the two counts remain correctly
synchronised.
There are three places where this is done:
1. When a USB bulk transfer in or out of the buffer completes, the count
is increased by the number of bytes transferred. This is the most
common case.
2. At TX startup, the M4 effectively sends the M0 16K of zeroes to
transmit, before the first host-provided data.
This is done by zeroing the whole 32K buffer area, and then setting
up the first bulk transfer to write to the second 16K, whilst the M0
begins transmission of the first 16K.
The count is therefore increased by 16K during TX startup, to account
for the initial 16K of zeros.
3. In sweep mode, some data is discarded. When this is done, the count
is incremented by the size of the discarded data.
The USB IRQ is masked whilst doing this, since a read-modify-write is
required, and the bulk transfer completion callback may be called at
any point, which also increases the count.
Instead of this count wrapping at the buffer size, it now increments
continuously. The offset within the buffer is now obtained from the
lower bits of the count.
This makes it possible to keep track of the total number of bytes
transferred by the M0 core.
The count will wrap at 2^32 bytes, which at 20Msps will occur every
107 seconds.
This is not currently essential, since the current M4 code will not
trigger an SGPIO interrupt until the offset and tx fields are set.
In future though, we want to explicitly set up the M0 state here.
One of the few instructions that can use the high registers (r8-r14) is
the add instruction, which can add any two registers, as long as one of
them is also used as the destination register.
By using this form of add , we can add buf_base (in a high register) to
the offset within the buffer (in a low register), to get the desired
pointer value (buf_ptr) which we want to access.
This saves one cycle by eliminating the need to move buf_base to a low
register first.
The lsr instruction here shifts the value in r0 right by one bit,
putting the LSB into the carry flag.
By setting the destination register to r1, we can retain the original
unshifted value in r0, and later write this to the INT_CLEAR register in
order to clear all bits that were set.
This saves two cycles by avoiding the need to load an 0xFFFF value to
write to INT_CLEAR.
The effect of the lsr instruction here is to shift the LSB of r0 into
the processor's carry flag. The subsequent bcc instruction ("branch if
carry clear") will then branch if this bit was zero.
The LSB corresponds to the exchange interrupt flag for slice A only. The
other interrupt flag bits are not checked here, contrary to the comment.
Keeping the base address of this structure in a register allows us to
use offsets to load individual fields from it, without needing their
individual addresses.
However, the ldr instruction can only use immediate offsets relative to
the low registers (r0-r7), or the stack pointer (r13).
Low registers are in short supply and are needed for other instructions
which can only use r0-r7, so we use the stack pointer here.
It's safe to do this because we do not use the stack. There are no
function calls, interrupt handlers or push/pop instructions in the M0
code.
This change saves four cycles by eliminating loads of the addresses for
the offset & tx registers, plus a further two by eliminating the need to
stash one of these addresses in r8.
The high registers (r8-r14) cannot be used directly by most of the
instructions in the Cortex-M0 instruction set.
One of the few instructions that can use them is mov, which can use
any pair of registers.
This allows saving two cycles, by replacing two loads (2 cycles each)
with moves (1 cycle each), after stashing the required values in high
registers at startup.
This allows us to use ldr/str with an immediate offset to access the
SGPIO interrupt registers, rather than first having to load a register
with the specific address we want to access.
This change saves a total of 6 cycles, by eliminating two loads (2
cycles each), one of which could be executed twice.
The current code does reads and writes in two chunks: one of
6 words, followed by one of 2.
Instead, use two chunks of 4 words each. This takes the same number of
total cycles, but frees up two registers for other uses.
Note that we can't do things in one chunk, because we'd need eight
registers to hold the data, plus a ninth to hold the buffer pointer. The
ldm/stm instructions can only use the eight low registers, r0-r7.
So we have to use two chunks, and the most register-efficient way to do
that is to use two equal chunks.
Previously this register was reloaded with the same value during each loop.
Initialising it once, outside the loop, saves two cycles.
Note the separation of the loop start ("loop") from the entry point ("main").
Code between these labels will be run once, at startup.